﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using TowerDefense.Debuffs;

namespace TowerDefense
{
    public abstract class Munition : Entity
    {
    
        public int Damage
        {
            get
            {
                throw new System.NotImplementedException();
            }
            set
            {
            }
        }

        public List<Effect> Effects
        {
            get
            {
                throw new System.NotImplementedException();
            }
            set
            {
            }
        }

    }
}
